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Aminet 52 (2002)(GTI - Schatztruhe)[!][Dec 2002].iso
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CadaverLevels.lha
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cadaverdemo3.doc
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Text File
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1980-04-15
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6KB
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147 lines
CADAVER
Copyright (c) The Bitmap Brothers / Image Works
Wulf castle stands alone in the miasmal swamps that surround it,once
the power power base of the Wulf dynasty it now lies deserted except
for one person,Dianos the necromancer.Many ledgends pervade the old
ruin,tales of fallen knights,an exiled brother and a trecherous
chancellor.Hired as a bounty hunter by the captains of the murdered
Lord Carolus your task is to enter the castle and destroy his assasin
the insane chancellor Dianos.Many rooms lie between you and the upper
chambers,where Dianos has taken up residence,and considering the
recent struggles that have taken place within there will be lethal
traps waiting.Monsters of many kinds have taken up residence with the
necromancer and others have been summoned from their etheral
planes,these minnions will certainly come to the aid of their
master.And so your small boat sets out across the marsh,heading for
the gatehouse,and beyond,the dark castle,waiting
PLAYING INSTRUCTIONS
Cadever is played using a joystick and occasional key presses.The game
is played through a series of rooms displayed in isometric
projection.There are three major modes of opperation:
1a. While playing the character is moved around using the joystick,the
fire button allows the player to jump.
1b. While holding a weapon the fire button fires the weapon as long as
it has ammunition.
1c. While holding a prepared spell the fire button casts the spell
until exhausted.
(note:the 'return' key toggles a held object on and off allowing the
player to jump without having to return a weapon or spell to the
rucksack.)
2. On touching an object the lefthand status display shows a series
of icons,these represent the actions that can be executed upon that
item,for example searching it or picking it up.These icons change for
different items.The joystick cycles through the avaliable icons and
the fire button activates them.
3a. On pressing the spacebar,a large window on the right of the status
display shows the first item in your rucksack,moving the joystick up
or down cycles through the avaliable items.Moving left or right cycles
through the icons for the item displayed.
3b. Pressing the spacebar again allows access to the overview of the
rucksack,this shows 16 items from the rucksack,these can be scolled by
moving the joystick.Pressing fire selects the item and returns you to
the'small' rucksack display in order for you to select the appropriate
action.
the icons are:
Name Function
Joystick Returns the player to the movement control
Examine Provides data about an item, weight, name, and
further information about the object, eg.
whether it is a potion or a spell
Search Provides extra detail about the object
Take Grabs the object
Drop Drops the object
Throw Throws an object
Drink Allows the player to drink an object
Read Allows player to read an object
Hold Allows the player to hold an object or return
it to the rucksack
Arm spell Prepares a spell for casting
Cast spell Casts the spell on the object you are touching
Switch Activates objects that behave like switches
Press Activates objects that behave like buttons
Open Opens and closes containers such as chests
Insert Allows the player to insert the held item into
the item being touched
Pull Allows the player to drag an item
The action will be executed as soon as the icon is pressed.
The name of the room and the name of any object that you are touching
will be displayed in the right hand status panel.
A bar located on the right hand status panel displays the health of
the character,while a book located in the first room reveals
gold,experience,health and percentage of rooms visited.
Any object currently being held by the player will be displayed in the
left hand status panel this will be replaced by icons when necessary.
All money that is collected wil be added to your gold score and not
your rucksack unless the item plays some part in a puzzle.Keys that
are no longer needed are also discarded,this clears space in the
rucksack,making the game easier to play.
Some potions or spells will be unknown when you find them while others
are clearly labeled,experimenting will often reveal their function or
name.
The 'F1' key provides an on-screen map of the rooms visited and doors
used so far,the joystick scrolls the map and the up and down arrow
keys zoom in and out,pressing fire returns the game to play.The room
you are currently in is hi-lighted.
GENERAL INFORMATION
The small level on this playable demo of Cadaver was specially created
for this cover disk,it is not a part of the finished game as we felt
that revealing any of the challanges before the release of the product
would mar future players enjoyment.The action is set within the
gatehouse as a prelude to the castle itself.Players will find a
selection of puzzles,spells,potions and one monster type in order to
practice those skills neccesary for playing the full game.Not all
items that are found littering the building will be of use but most
are worth investigating,also it is not neccesary to solve all the
puzzles to complete the game but many will provide bonuses of gold or
experiance.
Copyright (c) The Bitmap Brothers / The Image Works